S1-S3 Course Outline
S1 – one period per week
Stop Frame Animation
Pupils look at storyboarding and using either a digital camera or a stop frame app on their own smartphone they create an animation.
Pupils create both an X Factor styled video and a lip sync video. During the process they learn about transitions, text and audio overlays, trimming and muting. This involves independent and group work.
Scratch block world coding
Pupils are introduced to programming and such structures as sequence, selection and repetition. This is looked at within a gaming environment, where pupils work their way from creating Pong and Pacman to eventually designing their own game.
Internet Safety and Cyber Security
Cyber security is about vulnerabilities in hardware, software and most importantly people. Pupils are introduced to current issues and learn how to become more secure. They are also encouraged to discuss Cyber security issues with parents/carers and their wider family.
S2 – one period per week
This section of the course builds on programming skills gained in S1 and further encourages computational thinking and its impact on problem solving.
Pupils learn the skills necessary to design and create apps. The best apps, chosen by our S6 Advanced Higher pupils, are then hosted on Google Play.
S3 – 5 periods in total
Wordpress – Webpage creation
Using wordpress as a content manager pupils create their own webpages. Pupils work in pairs and the topic of the webpage is chosen by them.
Homework is issued at an appropriate stage in each topic, this may be in the form of written answers, research, or design plans. Homework is issued to enhance or reinforce the teaching taking place in the classroom, and may at times be posted and submitted on Edmodo.
Skills development – learning life and work
Enterprise and Employability are encouraged by participation in BIMA Digital Day and Apps for Good. Both of these involve input from industry experts via live streaming or google hangouts. Pupils gain first hand knowledge of what it is like to work in the Digital Industry.
Resilience, adaptability and determination to succeed are skills learnt through team work and the challenges of producing software to meet specifications.
Literacy is enhanced by the consideration of how best to present information within for example webpages or the design of user manuals. Numeracy skills are used when calculating memory storage requirements for software or files produced and in programming when using repetition constructs. Cyber security, internet safety and appropriate netiquette are all involved in a pupil’s digital wellbeing and the footprint they leave behind for years to come.